Augmented Reality (AR) is an emerging technology that provides users with an enhanced real-world context by overlaying it with virtual information, which may include text, images, video clips, sounds, 3D models and animations (Bower, Howe, McCredie, Robinson, & Grover, 2014; Wu, Lee, Chang, & Liang, 2013). AR can be used to create authentic, contextualised and interactive learning tasks, which makes it an excellent tool to encourage student engagement (Kiryakova, Angelova, & Yordanova, 2018).
Aurasma
One popular AR program is Aurasma, which uses the image-recognition capabilities of smartphones or tablets to overlay virtual objects on top of real world images. Aurasma differs from many other AR technologies as it allows for design-based learning, which, according to Bower et al. (2008), is much more effective in encouraging higher order thinking skills than “pre-packaged” (p. 7) AR learning tasks.

Fostering creativity with design-based learning
Design-based learning tasks foster creativity by giving students direct control over the outcome of their projects, which allows them to be imaginative and experimental (Bower et al., 2008). Furthermore, observation and interviews suggest that students find design-based AR projects challenging, motivating and enjoyable (Bower et al., 2008), which are important requisites for creative ideas (Hennessey & Amabile, 2010).
A further appeal of design-based learning AR tasks is that they draw on a range of diverse skills, including those relating to research, technology usage, and critical thinking (Bower et al., 2008). The opportunity to build these skills will assist students in developing ACARA’s (2016) general capabilities, such as ‘critical and creative thinking’ and ‘information and communication technology capability’.
Potential limitations
The diverse skills required to use Aurasma can also present learning challenges, however. If students lack skills in spatial navigation, problem solving, technology manipulation, or mathematical estimation, the learning benefits of the task may be compromised (Wu et al., 2013). As such, teachers must ensure that appropriate support is provided so that the utility of AR as a learning tool can be maximised.
Additionally, issues with software, Internet connection, cameras, and other technological factors will inevitably arise. However, teachers will take comfort in knowing that these technical problems are usually not serious enough to prevent the task from being completed or to diminish the enthusiasm of students (Di Serio, Blanca Ibanez, & Delgado Kloos, 2013).
References
ACARA. (2016). General capabilities. Retrieved from https://www.acara.edu.au/curriculum/general-capabilities.
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education – cases, places and potentials. Educational Media International, 51(1): 1-15.
Di Serio, A., Blanca Ibanez, M., & Delgado Kloos, C. (2013). Impact of augmented reality system on students’ motivation for a visual arts course. Computers & Education, 68, 586-596.
Hennessey, B. A., & Amabile, T. M. (2010). Creativity. Annual Review of Psychology, 61: 569-598.
Kiryakova, G., Angelova, N., & Yordanova, L. (2018). The potential of augmented reality to transform education into smart education, Journal of Association for Information Communication Technology, Education and Science, 7(3): 556-565.
Wu, H., Wen-Yu Lee, S., Chang, H., & Liang, J. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education. 62, 41-49.

Hi James,
You have raised some great points about AR! I agree that when choosing AR technologies we should choose ones that allow for design-based learning, this way students can input relevant and specific information according to the task at hand…. I think an issue I have with certain AR technologies is that most of the overlays are not very informative or relevant to what we want students to know or understand.
Have you made an overlay with Aurasma? I’m curious to know if it is a time consuming process.
Jessica
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Hi Jessica,
I haven’t used Aurasma, but I would really recommend trying Zapworks. I found that the marker-based technology allows relevant information to be displayed in context. A great task to try is getting students to design their own AR using Zapworks. A major benefit of this task it that incorporates AR while also allowing the task to be highly tailored to the current classroom content.
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